For an in-development project I needed a way to start a packaged Unreal Engine 5 project with the Remote Control API enabled. This is a quick and easy way by creating a shortcut and adding a startup flag so you can control the build through HTTP requests. Every Tuesday a new tutorial on YouTube and this blog about Unreal Engine 5, broadcast, software I use and more.

Last update: 15/4/2022 This will be a post that will be updated when I find or make some new recourses for using CasparCG within a broadcast. Leave a comment if you think there is a recourse missing or if one needs updating. Most of the recourses I still use on a regular basis. Download linksLatest CasparCG Server Release – github.com/CasparCG/server/releases (often also contains the CasparCG Client)Latest CasparCG Client Source Code – github.com/CasparCG/client Operating CasparCG ClientCasparCG Client Beginners Tutorial – www.youtube.com/watch?v=rxlKhMeM9Qk Making CasparCG HTML TemplatesChris’s CasparCG HTML Template Guide – chrisryanouellette.gitbook.io/casparcg-html-template-guideEasy way to create HTML templates for CasrpaCG with Tumult Hype
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